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catching-fire-the-hunger-games-2

Catching Fire (The Hunger Games, #2)

  • Author(s):

mockingjay-the-hunger-games-3

Mockingjay (The Hunger Games, #3)

  • Author(s):

twisted-games-twisted-2

Twisted Games (Twisted, #2)

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  • Published: 1970 January 1st
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  • Author: Ana Huang

phantasma-wicked-games-1

Phantasma (Wicked Games, #1)

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catching-fire-the-hunger-games-2

Catching Fire (The Hunger Games, #2)

  • Author(s):

mockingjay-the-hunger-games-3

Mockingjay (The Hunger Games, #3)

  • Author(s):

twisted-games-twisted-2

Twisted Games (Twisted, #2)

  • Author(s):
  • Published: 1970 January 1st
  • -
  • Author: Ana Huang

phantasma-wicked-games-1

Phantasma (Wicked Games, #1)

  • Author(s):

101 More Music Games for Children
  • Language: en
  • Pages: 180

101 More Music Games for Children

Music games are relaxing and playful. They encourage creativity both in children's imagination and expression. All players need is a willingness to have fun and to experience the joys of interacting with others. The games include rhythm games, dance and movement games, card and board games, and musical projects. All of the games stress humor, challenge, surprise and cooperation rather than competition.

Computer Games
  • Language: en
  • Pages: 343

Computer Games

Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the internet. Games are no longer just kids' stuff: the majority of players are now adults, and the market is constantly broadening. The visual style of games has become increasingly sophisticated, and the complexities of game-play are ever more challenging. Meanwhile, the iconography and generic forms of games are increasingly influencing a whole range of other media, from films and television to books and toys. This book provides a systematic, comprehensive introd...

Game Addiction
  • Language: en
  • Pages: 212

Game Addiction

  • Type: Book
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  • Published: 2009-06-08
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  • Publisher: McFarland

An eleven-year-old boy strangled an elderly woman for the equivalent of five dollars in 2007, then buried her body under a thin layer of sand. He told the police that he needed the money to play online videogames. Just a month later, an eight-year-old Norwegian boy saved his younger sister's life by threatening an attacking moose and then feigning death when the moose attacked him--skills he said he learned while playing World of Warcraft. As these two instances show, videogames affect the minds, bodies, and lives of millions of gamers, negatively and positively. This book approaches videogame addiction from a cross-disciplinary perspective, bridging the divide between liberal arts academics and clinical researchers. The topic of addiction is examined neutrally, using accepted research in neuroscience, media studies, and developmental psychology.

The Effects of Video Games on Children
  • Language: en
  • Pages: 186

The Effects of Video Games on Children

  • Type: Book
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  • Published: 1998-01-01
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  • Publisher: A&C Black

The rapid growth in popularity of computer and video games, particularly among children and teenagers, has given rise to public concern about the effects they might have on youngsters. The violent themes of many of these games, coupled with their interactive nature, have led to accusations that they may be worse than televised violence in affecting children's antisocial behaviour. Other allegations are that they have an addictive quality and that excessive playing results in a diminished social contact and poorer school performance. But how bad are video games? There are strong methodological reasons for not accepting the evidence for video games effects at face value. There are also positive signs that playing these games can enhance particular mental competencies in children. This book provides an up-to-date review and critique of research evidence from around the world in an attempt to put the issue of video game effects into perspective.

History of Video Games
  • Language: en
  • Pages: 52

History of Video Games

From consoles and arcades to the future of online and mobile platforms, the History of Video Games e-Book explores the exciting world of gaming. This nonfiction reader is purposefully leveled to increase comprehension and engage different types of learners. The History of Video Games e-Book features complex and rigorous content appropriate for middle school students. Aligned with Common Core State Standards, this text connects with McREL, WIDA/TESOL standards and prepares students for college and career readiness.

Games for Growing
  • Language: en
  • Pages: 254

Games for Growing

  • Type: Book
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  • Published: 1994
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  • Publisher: Unknown

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Dick's Games of Patience
  • Language: en
  • Pages: 172

Dick's Games of Patience

  • Type: Book
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  • Published: 1884
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  • Publisher: Unknown

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Gaming Utopia
  • Language: en
  • Pages: 281

Gaming Utopia

In Gaming Utopia: Ludic Worlds in Art, Design, and Media, Claudia Costa Pederson analyzes modernist avant-garde and contemporary video games to challenge the idea that gaming is an exclusively white, heterosexual, male, corporatized leisure activity and reenvisions it as a catalyst for social change. By looking at over fifty projects that together span a century and the world, Pederson explores the capacity for sociopolitical commentary in virtual and digital realms and highlights contributions to the history of gaming by women, queer, and transnational artists. The result is a critical tool for understanding video games as imaginative forms of living that offer alternatives to our current reality. With an interdisciplinary approach, Gaming Utopia emphasizes how game design, creation, and play can become political forms of social protest and examines the ways that games as art open doors to a more just and peaceful world.

Half-real
  • Language: en
  • Pages: 260

Half-real

Video games as both a departure from and a development of traditional games; an analysis of the interaction between rules and fiction in video games.

Hoyle's Games Modernized
  • Language: en
  • Pages: 460

Hoyle's Games Modernized

  • Type: Book
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  • Published: 1898
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  • Publisher: Unknown

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